Boneless was developed from the ground up for Steam VR. The PC version uses more advanced physics and is far more graphically advanced than the Quest version. Watch the trailer of the PCVR version here.
A Meta Quest version of the game was also developed for standalone VR. The physics and graphics were downgraded in comparison to the PCVR predecessor so the game would run performantly on Quest. This is the trailer for the standalone version of the game.
The game builds upon the Unity physics engine to deliver an advanced physical experience. The game utilizes the Hexa Body character configuration with a realistic full collision arm rig for advanced interactions. The character model is also mapped to an detailed Inverse Kinematics rig for realistic full body movement.
The game features engaging combat with many different weapons to choose from including multiple guns and swords. The ragdoll based enemies are interactive and make for unique physics interactions. There are multiple different enemies that can be fought in waves in the 6 different maps.
There are 3 unique maps with a night and day variation each making for 6 different arenas to fight in. The maps all include unique skyboxes and various objects to interact with, including cars, barrels and crates that can be used as cover in combat or as weapons, like breaking a crate over an enemies head.
Boneless is an experimental Virtual Reality physics sandbox game built to test the limits of what's possible in VR. The game features unique maps, unique weapons, such as guns and swords and multiple enemies.